Wow, I only just realised there's a separate category for game-related crap.
I've been meaning to try exaggerating proportions and builds a bit more than I usually do, so I thought I'd use those poor unfortunate Mittens people as guinea-pigs.
I still have a looong way to go... but I guess that was the whole point of doing it!
Whichever game these are from, I don't know. But I can certainly comment on art.
Ria, is it? I think the biggest issue you're going to run into in making her curvier without being ridiculous is that her clothing is pretty much geared towards turning her curves into lines and angles- except that visibly-armored leg. Her jacket (vest) is made of a stiff enough cloth that it'll continue to do so as long as you use that particular design. If you were to shift it from a 'leathery' sort of material to a 'added cloth', rounding out the shapes, it would do more along the lines of showing and possibly emphasizing her curves.
Rhino is clearly a brick. If you want him bulkier, I'd like to make a suggestion- I once did a drawing for a friend whose character wore 'double plate armor'. Not entirely sure what that was, I essentially put him in a set of plate armor (without shoulderpads and certain other details), then put another set of plate armor over that. You could probably do that here without too much difficulty.
Yuko's the one on the far right, yeah? I'd suggest an abbreviated jacket- have just her undersuit on the midriff- and choose positions that expose that a bit more. The less of her seems broad or thick, the lankier she'll look. Closer-fitting boots, too- the ones she's got make her feet bigger, which is kinda cute and kinda cool, but doesn't help the attempt at lanky.
That leaves Delta, yes? The guy on the far left? He looks kinda stiff. More importantly, the shoulderguards help to make him look bulky. Might want to try something with a slope to help emphasize his height.
Just some thoughts.
Also, I wish I could draw this well- but hey, I'm working on it. Very crisp art, anyway.
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It's like watching a dozen silverback gorillas in tutus practice playing woodwinds while riding on the back of an ice-skating ankylosaur.
yay for rhino and yuko! i'm glad that delta has been looking more masculine. i feel like ria hasn't really gotten curvier... in fact, were i to compare the 'really old' drawings, i'd say there's less curve (no complaints from me of course, just pointing it out)
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"There are some people who will tell you that haphazardly adding zombies to any game does not necessarily improve it. Those people are idiots." -Game Informer (Dec. 2007)
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"There are some people who will tell you that haphazardly adding zombies to any game does not necessarily improve it. Those people are idiots." -Game Informer (Dec. 2007)
Nearly all of us, if not every single one of us, have come across a deviation that just has a disappointing '...'. Conversely, some of us have even come across a massive wall of text.
Whether we are the people who ask ourselves, "Is that it?", or whether we are the people who ask ourselves, "What can I say?", this guide will hopefully provide you with some insight in how to go about writing a good description for your deviations, a.k.a. your Artist's (or Author's) Comments.
Dylan Cole is having a Contest on March 26th, 2010. He is the Concept Art Director for Transformers 3, Alice in Wonderland, Avatar, Tron Legacy, 2012, G.I. Joe, Clash of the Titans, Pirates of the Caribbean: At World's End, Memoir's of a Geisha, The Ring 2, I Robot, and Lord of the Rings. The winner will win a high quality female anatomy figure coutesy of Anatomytools.com [link]
Daily Literature Deviations is a group that is dedicated to bringing literature to the forefront of the deviantArt community. We attempt to accomplish this by daily featuring Literature artists from around the community that deserve the recognition, but are not getting it.
Each day we will feature 5 deviations from the Literature categories in a News Article. In order to support the artists that we feature, we ask that you the news article as well as check out the individual pieces. We understand that each day you may not be able to check out each and every one of the pieces, everyone has their own things going on. We just ask that you make an attempt to help support the growing Literature community.
If you're looking for a deviant to brighten up your day, look no further than `JurgenDoe. Jurgen's infectious enthusiasm and passion for deviantART is evident in all areas. His generous community spirit and positive energy have earned him a reputation within our community as being someone who is a role model to us all. Jurgen's eclectic gallery gives you a glimpse into his vibrant personality, and shows that he's not just good at cooking up a storm in the kitchen, but that he's always prepared to throw some devious spices into his artistic endeavours. So with a dash of hooray and a heaped spoonful of congratulations, we are delighted to present the Deviou... Read More
Comments
Ria, is it? I think the biggest issue you're going to run into in making her curvier without being ridiculous is that her clothing is pretty much geared towards turning her curves into lines and angles- except that visibly-armored leg. Her jacket (vest) is made of a stiff enough cloth that it'll continue to do so as long as you use that particular design. If you were to shift it from a 'leathery' sort of material to a '
Rhino is clearly a brick. If you want him bulkier, I'd like to make a suggestion- I once did a drawing for a friend whose character wore 'double plate armor'. Not entirely sure what that was, I essentially put him in a set of plate armor (without shoulderpads and certain other details), then put another set of plate armor over that. You could probably do that here without too much difficulty.
Yuko's the one on the far right, yeah? I'd suggest an abbreviated jacket- have just her undersuit on the midriff- and choose positions that expose that a bit more. The less of her seems broad or thick, the lankier she'll look. Closer-fitting boots, too- the ones she's got make her feet bigger, which is kinda cute and kinda cool, but doesn't help the attempt at lanky.
That leaves Delta, yes? The guy on the far left? He looks kinda stiff. More importantly, the shoulderguards help to make him look bulky. Might want to try something with a slope to help emphasize his height.
Just some thoughts.
Also, I wish I could draw this well- but hey, I'm working on it. Very crisp art, anyway.
--
It's like watching a dozen silverback gorillas in tutus practice playing woodwinds while riding on the back of an ice-skating ankylosaur.
--
I think Delta kinda ruins this picture since he looks a bit squished up. Oh, and Rhino doesn't seem to have his sword. Ahem.
/sigh Rhino without "big red" ... just not the same XD
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"There are some people who will tell you that haphazardly adding zombies to any game does not necessarily improve it. Those people are idiots." -Game Informer (Dec. 2007)
--
"There are some people who will tell you that haphazardly adding zombies to any game does not necessarily improve it. Those people are idiots." -Game Informer (Dec. 2007)
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